MLAU's video covers five Android gaming settings that may affect how a phone feels or performs during games such as CODM and MLBB. The useful part is that he does not treat every switch as a guaranteed FPS boost: several of his recommendations are things to test on your own phone.
What MLAU Recommends Testing
- Reduce Android's animation scales to 0.5x or turn them off if you want a faster-feeling interface.
- Compare gaming sessions with Adaptive Battery enabled and disabled rather than assuming one setting fits every phone.
- Benchmark RAM Plus or Virtual RAM both ways; MLAU's own 4 GB example performed slightly better with it enabled.
- Close overlay apps you do not need, and consider lower rendering resolution when the visual tradeoff is acceptable.
MLAU presents these Android gaming settings as a countdown, but the order matters less than the testing method. Some changes affect interface responsiveness, some reduce background workload, and others trade visual quality for a lighter GPU load. Treating them as separate experiments makes the result easier to interpret.
1. Reduce Animation Scale for a Faster-Feeling Interface
MLAU starts in Developer Options with Window animation scale, Transition animation scale, and Animator duration scale. He suggests turning them off or reducing them to 0.5x. Shorter animations can make app launches, menus, and task switching feel more responsive.
He also makes an important distinction: this change does not directly increase in-game FPS. It shortens Android's visual transitions, so the phone may feel quicker before and after a match without changing how the game itself renders.
2. Test Adaptive Battery During Gaming Sessions
Adaptive Battery learns how apps are used and limits background activity for apps Android considers less important. MLAU's concern is that aggressive restrictions may interfere with background processes a game still relies on, including network activity or system services.
His recommendation is to compare a repeatable gaming session with the feature on and off. Players who rely on battery-saving behavior during the rest of the day can turn it back on after gaming. The video does not show a measured FPS comparison for this setting, so the result should be judged on the individual phone.
3. Benchmark RAM Plus or Virtual RAM Both Ways
RAM Plus, Memory Expansion, and Virtual RAM use part of a phone's internal storage as extra memory. Storage is slower than physical RAM, so MLAU explains that storage-backed memory can sometimes add delays or small stutters under a heavy workload.
He does not recommend switching it off blindly. In the example shown in the video, a phone with 4 GB of RAM performed slightly better in the displayed benchmark with Virtual RAM enabled. His practical rule is to run the same test both ways and keep the setting that works better on your device.
4. Close Overlay Apps You Do Not Need
Chat heads, screen recorders, performance monitors, and game-booster overlays keep drawing elements over the game. That means they continue using system resources while the game is running. MLAU recommends closing overlays that are not needed for the session.
This is a tradeoff rather than a blanket ban. A player recording a match or watching a performance graph may choose to keep that tool running. The useful step is to remove overlays that add workload without adding value to that particular session.
5. Lower Rendering Resolution When the Tradeoff Makes Sense
A high-resolution display asks the GPU to render more pixels. MLAU suggests testing a lower rendering resolution on phones with high-resolution screens and mid-range or older processors, using a device setting or a compatible per-app gaming tool when one is available.
The downside is visible: reducing the overall screen resolution can also make Android and other apps look softer. MLAU notes that the setting can be reversed, so it can be tested for a demanding game and restored afterward. Menu names, available controls, and third-party tool compatibility vary by phone.
A Better Way to Test These Settings
- Choose one repeatable game mode and keep the in-game graphics settings unchanged.
- Record the current Android settings before changing anything.
- Change one setting at a time, then repeat the same play sequence.
- Compare frame-rate behavior when the game exposes it, along with responsiveness, visual quality, battery use, and interruptions.
- Keep the change only when the improvement is repeatable on your phone.
Testing the Android gaming settings one by one also makes it easier to reverse a change that causes battery, visual, or stability problems. A short note after each session is more useful than changing all five settings together and guessing which one made the difference.
Quick Questions
Does reducing Animation Scale increase game FPS?
MLAU says it does not directly increase in-game FPS. It reduces the time Android spends showing interface animations, which can make menus and app switching feel faster.
Should Virtual RAM always be disabled for gaming?
No universal rule fits every phone. MLAU shows a 4 GB device that performed slightly better in his displayed test with Virtual RAM enabled, so he recommends benchmarking both states.
Will all five changes work on every Android phone?
Available controls and results vary by device. Use these Android gaming settings as a test list, change one item at a time, and keep the settings that produce a repeatable improvement on your phone.
All five Android gaming settings above are summarized from MLAU's original video. Watch it for the on-screen menu paths, benchmark example, and full explanation in the creator's own words. Android menus differ across manufacturers, so the visual walkthrough is also the best reference for matching each recommendation to the controls available on your device.