When Wild Rift starts dropping frames after an update, note the installed game and phone software versions before changing settings. A REDMAGIC 10 Air player reported a 36°C readout and Wild Rift frame rates of 90, 104 and 114 FPS while using a magnetic cooler. Source The report also cited Android 16, a 120Hz refresh-rate problem, and Wi-Fi trouble. Compare those details with when the frame drops begin to separate a patch issue from heat.
Key Takeaways
- A version log separates overlapping updates before you blame a Wild Rift patch.
- A fixed practice scene makes FPS changes easier to report across repeated sessions.
- One REDMAGIC 10 Air player reported a 36°C readout and Wild Rift frame-rate drops while using an external magnetic cooler; the report does not establish what caused the drops. Source
- A cooler-on comparison records another test pattern without proving why performance changed.
A Wild Rift version log makes the first comparison possible
Riot Games’ Wild Rift Patch Notes 7.3 list a game update dated September 21, 2026. Compare that version with the version displayed on your device.
Log the Wild Rift version on the phone, phone model, Android or iOS version, and the date the FPS drop first appeared. On a REDMAGIC 10 Air, include the selected refresh rate and game-mode settings. Note whether those settings were already active before the game update.
Put game updates and phone updates on separate lines. The REDMAGIC 10 Air account reports Wild Rift FPS drops after an Android 16 update, plus a refresh-rate lock and Wi-Fi instability. Keep the two update timelines separate when those symptoms occur together.
A screenshot of the Wild Rift version screen and the phone software version gives support more than “it started after the update.” Include the selected FPS option and 120Hz display setting when they apply. Keep the menu setting separate from the FPS shown during play.
Verify an uncertain version or update history before reinstalling Wild Rift or resetting the REDMAGIC 10 Air. A reinstall or reset can erase details that establish when the problem started.
A fixed Wild Rift practice scene exposes repeatable FPS patterns
Use the same Wild Rift practice scene, phone, route, and action sequence for every comparison. Keep the selected FPS option, graphics settings, game mode, and display refresh-rate selection unchanged between runs. Note the phone’s starting condition, including whether you had finished another demanding game.
Choose a repeatable session length, such as 15 minutes. Record displayed FPS at the start, at 5 and 10 minutes, and at the end. Mark the first noticeable stutter, including one that falls between checkpoints. Use the same checkpoints next time.
Write notes that you can identify later: “REDMAGIC 10 Air; Wild Rift version as displayed; practice scene; selected 120Hz mode; stutter at the 10-minute mark” is clearer than “laggy again.” If the game’s FPS display fluctuates, record the range shown rather than applying the lowest frame rate to the entire session. A screen recording can preserve the scene and settings when recording conditions stay the same between runs.
The REDMAGIC 10 Air player reported Wild Rift readings of 90, 104 and 114 FPS with a magnetic cooler in use. List the cooler and observed frame rate separately.
The linked r/RedMagic post reports a 36°C readout and Wild Rift drops to 90, 104 and 114 FPS while an external magnetic cooler was in use. Source: Reddit r/RedMagic
For the next run, alter one setting and compare the first drop with the prior session. Record whether it arrived at the same point, later or earlier, or did not occur. Do not average drops from different points in a session.
The first stutter and late slowdown deserve separate report lines
Record when the first Wild Rift drop appears: “present from the opening minute” or the minute when you noticed it. A drop at launch and a slowdown after continued play are separate observations.
Android Developers’ Thermal API guidance states that a device’s thermal state can limit a game’s potential performance and that a game may reduce frame rate to reach a sustainable level. This describes a general Android game-performance mechanism.
For the support report, use one line for FPS at the start of the fixed Wild Rift scene and another for FPS when sustained slowdown first appears. Include whether the selected game mode and 120Hz setting remained unchanged. If frame rate recovers after leaving the scene, note when you checked it again.
Document Wi-Fi instability separately from the FPS reading when both appear. The REDMAGIC 10 Air report mentions both issues. State whether the Wild Rift FPS display changes, character actions feel delayed, or both.
Attach screenshots or a consistent recording if available. Label each file with the test date so it matches the relevant session entry.
Reset attempts and cooler readings can hide the real question

A failed reset belongs in the record, not at the top of the checklist
The REDMAGIC 10 Air owner reports that a standard factory reset and a recovery-menu wipe did not fix the refresh-rate lock or Wild Rift battery drain. Document the update history and both failed reset results before taking another disruptive step.
After resetting an Android 16 phone, state the reset method and result. Keep “Wild Rift still dropped to 90 FPS” separate from “the 120Hz selection still appeared locked” when those were the observations. That gives support two distinct symptoms to investigate.
A 36°C readout does not settle the FPS diagnosis
The REDMAGIC 10 Air account reports a 36°C reading with a magnetic cooler attached during Wild Rift drops. The account does not include a cooler-off comparison or explain what the reading measures, so it remains one session detail beside the FPS drops.
For the next 15-minute practice run, keep the original observations and note any change to the Wild Rift FPS option, magnetic cooler, or Android game mode. Compare each setup cautiously rather than reducing the result to “the update broke it.”
Cooling comparisons are useful only after the software record is clear
If you already own a compatible magnetic cooler, run Wild Rift with the cooler on, then with it off. Use the same practice route and selected FPS option for both 15-minute sessions. Record FPS at matching points and the first drop in each run. Repeat the comparison before reaching a conclusion.
The KryoZon K12 Ultra-Light Magnetic Phone Cooler is an accessory for a compatible phone, not a fix established by the REDMAGIC 10 Air report. Its supplied product specifications list semiconductor TEC cooling, MagSafe or adhesive magnetic-ring attachment, 15W (5V/3A) power, 32dB noise and 65g weight. Source Check attachment and power compatibility before considering it; the supplied evidence contains no K12 Wild Rift FPS test.
| Consideration | Recorded Wild Rift symptom | KryoZon K12 specification |
|---|---|---|
| Frame-rate evidence | One REDMAGIC 10 Air account reports 90, 104 and 114 FPS with a magnetic cooler | No supplied Wild Rift FPS result |
| Power and connection | Record the phone’s actual session setup | 15W (5V/3A); Type-C; PD 5V-3A charger required |
| Attachment and handling | Check compatibility before any comparison | MagSafe or adhesive magnetic ring; 65g |
Methodology: The Wild Rift FPS figures come from the linked single-user REDMAGIC account; the K12 figures come from the supplied product specifications. No matched device test conditions or K12 Wild Rift test are reported.
Check the Wild Rift version before buying a cooler. If external cooling repeatedly changes a late-session symptom, the KryoZon K12 product page lists its specifications and compatibility details. Its 15W rating and the reported 36°C reading do not predict FPS on your phone.
Two awkward Wild Rift cases make the logs more valuable
Wild Rift can drop frames while another game remains steady on the same phone. The REDMAGIC 10 Air owner reported unstable Wild Rift FPS but said Zenless Zone Zero ran steadily. Include that contrast and both games’ settings in a support report, since the games use different workloads.
Another case is stutter in the opening minute of one Wild Rift scene and a slowdown first noticed at minute 10 in another run. Put the scene and elapsed time beside each FPS reading in the 15-minute log. That separates two events instead of giving support a vague report of drops.
A phone-level setting can also misbehave outside Wild Rift. The REDMAGIC 10 Air account’s reported 120Hz refresh-rate lock and Wi-Fi instability make the phone’s update history relevant alongside the game version. Report those symptoms separately, including the app or phone screen where each appeared.
Keep the report tied to what occurred: the game version, the scene, and the first-drop time for Wild Rift; second-game results or cooler comparisons only when observed. The 36°C cooler reading remains a detail from one REDMAGIC 10 Air account.
Product Specifications
| Model | Power | Noise | Weight | Cooling | Attachment | Port | Finish | Compatibility | Charger |
|---|---|---|---|---|---|---|---|---|---|
| KryoZon K12 Ultra-Light Magnetic Phone Cooler | 15W (5V/3A) | 32dB | 65g | Semiconductor TEC | MagSafe or adhesive magnetic ring | Type-C | Vacuum electroplating | iPhone / Android | PD 5V-3A required |
Frequently Asked Questions
Did Wild Rift Patch 7.3 cause my FPS drops?
Riot’s Patch 7.3 notes confirm the patch was released. Check the Wild Rift version on your phone and identify when the first FPS drop started before filing a report.
Can Wild Rift slow down even when a magnetic cooler is attached?
A REDMAGIC 10 Air player reported drops at 90, 104, and 114 FPS while using a magnetic cooler. Run the same scene once without the cooler to compare the result.
Should I factory-reset my phone to fix Wild Rift FPS?
Keep your Wild Rift version and test results before resetting. The REDMAGIC 10 Air owner reported that neither a standard reset nor a recovery-menu wipe fixed the reported refresh-rate lock and Wild Rift battery drain. Source
Does a late-session FPS drop prove my phone is overheating?
Android Developers says a device’s thermal state can limit game performance, and a game may lower frame rate to reach a sustainable level. Repeat the same scene and compare when the drop starts.
References & Citations
- Wild Rift Patch Notes 7.3 identify a dated, versioned release; they do not establish the cause of a device-specific FPS drop. (Riot Games Wild Rift Patch Notes 7.3)
- Android thermal state can limit game performance, and a game may reduce frame rate to reach a sustainable level. (Android Developers Thermal API game-performance guidance)
- A REDMAGIC 10 Air owner reported Wild Rift drops to 90, 104 and 114 FPS with a magnetic cooler and a 36°C readout, alongside other reported software symptoms and unsuccessful reset attempts. (Reddit r/RedMagic REDMAGIC 10 Air account)